
This ensures a compatible naming with Autodesk® Maya® and Autodesk® Maya LT™ to avoid unexpected name changes between Unity and these software.Įnable this option to export meshes that don't have a renderer component or that have a disabled renderer component. If you disable this option, the FBX Exporter does not export animation on skinned meshes.Įnable this option to make the FBX Exporter rename GameObjects and Materials on export, according to specific character replacement rules.

Keeps world transforms unchanged during the export.Įnable this option to export animation on GameObjects with skinned meshes. If you select multiple GameObjects for export, the FBX Exporter centers these GameObjects around a shared root and keeps their relative placement unchanged. Resets the transform of the selected GameObject or group of GameObjects to the World center.

The position reference to use by default for the GameObjects to export.


Repair FBX Prefab components if you were using version 1.3.0f1 or earlier of the FBX Exporter package.Įnable this option to display the Export Options or Convert Options window before letting the FBX Exporter proceed when you respectively select the Export To FBX or Convert To FBX Prefab Variant menu action.Install the Unity Integration for Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max® and manage the related integration settings.Change the default option values for FBX File export and Model Prefab Variant conversion.Manage the display of the options windows when exporting to FBX or converting to Model Prefab Variant.
